Mining Facility Tunnels - Unreal Engine Interior Environment

I got inspired by some sci-fi horror games and movies throughout winter. I've had fun designing some props and playing around with this darker scene.

Modeling, rigging and animation done in Maya.
Sculpting in ZBrush.
Texturing in Substance Painter and Substance Designer for the concrete.
Rendered in Unreal Engine 5.
Prop turnarounds in Marmoset Toolbag.